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Changes in EVE Online Apocrypha 1.5

2010 - 3 - 9

Players must be very happy that EVE Online Apocrypha 1.5 will be deployed during downtime on Thursday, 20th August 2009 between 6:30 until 12:00. The different journey to farm EVE ISK is coming! The following information will show you the changes in EVE Online Apocrypha 1.5. Wish it will help you gain Cheap EVE ISK.

Need for Speed
When multiple players attacked another set of players in Empire space a notification about the aggression would be sent to everyone in the vicinity for each aggression. This contributed to what has been dubbed 'Factional Warfare lag'. This has been fixed and should have a significant impact on reducing lag within Factional Warfare fleet fights.

If ships were involved in deep collisions, where they intersected each other by a great amount sometimes desync between the server and client state would result. This has been reduced significantly. Developers will continue to work in this area in future patches.

The efficiency when making any call to the Science & Industry system has been increased substantially, resulting in a much smoother performance and increased performance on the cluster.

There is now less data in the offices and headquarters tabs in stations. Only the logo and the corporation name are displayed. Previously, the logo, corp name, URL, CEO and description were displayed. This has been done primarily for cluster performance reasons.

The Directional Scanner can now only be activated once every 2 seconds. This has been done due to performance concerns and exploits.

The market UI has now been streamlined in order to reduce calls to the server when looking up the average price of an item.

Several other enhancements have been made to the cluster which will further increase performance.

Tech III
The drop rate and quantity of the Neurovisual Input Matrix has been increased in Sleeper wrecks.

Scanning & Probes
Updated probe range sphere graphics using a cleaner, more translucent pattern which remains visible at small scale. Moved away from green tint to blue.

Added controlled delays to UI updates when state changes occurred in relation to probe scanning and/or probe control interaction. This allows refresh requests to be grouped, preventing multiple state changes in a very short time span which was spamming the client UI, causing multiple refreshes to graphics and severe performance hits.

Removed helper axis-aligned grid lines that appeared when grabbing the scanner probe controls. This has notable performance benefits.

Added thin blue circles that highlight where probe ranges intersect, giving a clear dynamic visual indication of overlap. Intersection lines fade out partially when probes are not moving.

Added logarithmically-scaled range indicators inside a moving scanner probe control range sphere with a simple axis-aligned crosshair. The range indicators are only visible when grabbing the cube sides of the probe control which are aligned the same way. The range of the rings is always half the last ring starting from the probe range.

Scanning with multiple probes would give just a single result dot when all probes got a hit rather than multiple dots. This has been fixed.

Warpable results can now be bookmarked from the context menu.

Warpable results can now be ignored from the context menu.

Graphics
New graphics have been added for the capsule, warp tunnel effect, mining and ice mining graphic as well as energy vampire and warp scrambler effects.

Miscellaneous
The shield and armor hit points for control bunkers in Factional Warfare have been increased by 50%.

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Changes in EVE Online Apocrypha 1.5
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